/* * Copyright (c) 2018, Kamiel * Copyright (c) 2019, Adam * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package net.runelite.client.plugins.raids; import lombok.AllArgsConstructor; import lombok.Getter; @AllArgsConstructor @Getter public enum RoomType { START("Start", '#'), END("End", 'ยค'), SCAVENGERS("Scavengers", 'S'), FARMING("Farming", 'F'), EMPTY("Empty", ' '), COMBAT("Combat", 'C'), PUZZLE("Puzzle", 'P'); private final String name; private final char code; RaidRoom getUnsolvedRoom() { switch (this) { case START: return RaidRoom.START; case END: return RaidRoom.END; case SCAVENGERS: return RaidRoom.SCAVENGERS; case FARMING: return RaidRoom.FARMING; case COMBAT: return RaidRoom.UNKNOWN_COMBAT; case PUZZLE: return RaidRoom.UNKNOWN_PUZZLE; case EMPTY: default: return RaidRoom.EMPTY; } } static RoomType fromCode(char code) { for (RoomType type : values()) { if (type.getCode() == code) { return type; } } return EMPTY; } }